Aqua (
ghostdrives) wrote2018-06-30 10:37 pm
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Entry tags:
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acatalepsy_rpg
OOC INFO;
NAME: Bun
AGE: 21+
CONTACT:
CHARACTERS IN GAME: N/A
IC INFO;
CHARACTER NAME: Aqua
AGE: Around 28 (appears to be about 18). It's never specified exactly what her age is as an fyi, but she appears as a late teenager when first introduced.
CANON Kingdom Hearts
CANON POINT End of 0.2 Fragmentary Passage. Still trapped in the Realm of Darkness after helping Mickey save the Realm of Light.
HISTORY: Aqua - Birth by Sleep Storyline
PERSONALITY:
Aqua, despite being in her teens, is the most responsible and mature out of the trio. Strong, responsible and well meaning, she will almost always put others in first instead of herself if that’s what it takes to protect them. Her dream and desire, to achieve status as a Keyblade Master, helps in that drive as they are tasked with keeping the worlds safe and the balance of Light and Dark in check. But this is especially true when it comes to her two friends, Terra and Ventus. Having grown up with the two boys, Aqua may not have the special relationship that they do, but she is nonetheless as important to them as they are to her and her devotion knows very few bounds. Time and time again, she has shown that she will do whatever is necessary to ensure that they are safe and will protect the bonds that bind them. Her faith and belief that they are connected to one another and even the thought of them being safe from harm, gives her strength and the ability to keep going, even when surrounded by a realm of only darkness. This trait makes her extraordinarily self-sacrificing, placing herself in danger and almost having no regard for her own safety, as she’ll do whatever it takes to make sure that her friends, no matter who or where they are, are safe.
It tends to create a sort of ‘mother hen’ attitude towards both of her boys. Ventus especially given his inexperience and age. Mostly this is noted by her ruffling the blonde’s hair, and even petting him in times when he needs comfort. In a way she is very physical when it comes to Ventus, whether he likes it or not, perhaps similar to a mother comforting their own child. It makes her something of an older sister figure to him. For Terra though, it’s not exactly the same. Being older and more mature, with a different personality to boot, she isn’t nearly as physical in interacting with him as she is with Ven. There are many times where she is predominantly concerned for the state of his heart, but she knows that he can make his own decisions and handle the danger better. But, they can have their moments sometimes if he inadvertently teases her, such as calling her and the charms she made feminine. But their relationship can be perceived as having a bit of a breaking point. For all Aqua does for him and Ventus, believing in Terra's own strength and fretting over both boys well-being, her actions may have strained their relationship somewhat. Sometimes she worries too much
That said, Aqua is a very stable person. Though not necessarily self-righteous, she is rather self-assured, humble and modest with herself. Although she the only one out of the three to reach Master status and one of two who have recently achieved it, Aqua rarely introduces herself as a Master. In fact, one of her interactions with Zack have her still calling herself an apprentice and stating how much training she still has. In a way, this could be due to the expectation that nearly everyone had of seeing Terra obtaining the Mark but who ultimately failed in doing so. Aqua, though grateful and accepting of her new role and responsibilities, can even be seen as guilty of having been the only apprentice to pass the test. Despite their differences in age, power, skills, experience and extremely differing fighting styles, Aqua sees herself on an even playing field with her friends. Master Aqua is no better or different or special than her friends.
Her mental stability and self-confidence also extends to another part of her personality. She is studious, knowing a huge variety of spells and charms, respectful and knows when to respect her elders. In Radiant Garden, she is even complimented on the fact that she was so polite to Scrooge McDuck, when she asked for information on Terra’s whereabouts. She’s also very devoted to her Master’s teachings, and based on those teachings (that the light will prevail and the balance between light and dark must always be kept), it’s speculated that she has very little darkness in her heart because she follows them so faithfully. She may even follow his thoughts and feelings about Darkness to a fault; when given advice to not fight Darkness with Light, Aqua is stumped, confused and uncertain as to how it could be done. She doesn't necessarily discard the advice or thinks it's merely bunk, meaning that she is open to new teachings and ideas, but she is also very set in her mindset.
As well, she has no problems receiving and following through on orders, especially those that were given from her Master or authority figures. She has the initiative and drive to keep going and completing them to the best of her ability, provided she doesn't doubt their intentions. This also makes her very trustworthy and dependable in the regard of her keeping an eye on Terra, and pursuing Stitch in the Deep Space world, among other things. This makes her a good worker and someone to rely on when things get tough, as she’ll do what she believes is right to fulfill wishes.
Now Aqua is by no means a saint without flaws. Often, those flaws are due to some extreme cases of her personality traits. As an example, her over-protective nature in consideration with Ventus might be seen as overbearing. Repeatedly, she seems to fret about his safety numerous times, telling him to go home or to stay in his room. She might not be able to handle him getting hurt or could come across as not trusting him or his abilities, straining their relationship through the course of events. When it comes to Terra, she is blunt and to the point in conversing with her, seeing, experiencing and handling some of the aftermath of his slightly more questionable decisions. Devoted, positive and loving as she may be, Aqua's has visibly strained her relationships in the past, quite possibly and unintentionally leading her friends even further into Master Xehanort's grand plan for them. She is not afraid to speak her mind when necessarily, leading her to be blunt even when dealing with authority figures. The responsibility and dedication to her cause can also cause problems and rifts. While her love and desire to protect her friends takes top priority for Aqua, the duties of being a new Master take a close second place, leading to conflicts with her friends. Aqua finds herself confused and somewhat isolated, to the point of literally in the end, and if she realizes this mistake, it takes a while. Often her responsibilities are related to her friends' safety, but not in the way they would prefer. Her duties also affect her state of mind and thought processes. While Aqua wants to see everyone excel and achieve their goals, she does have a bit of a black-and-white mindset. Darkness is Evil and Light is Good, and it'll be hard to sway her to have any other opinion. Although more recent events may be helping to change that mindset, being that she's existed in the Dark Realm for more than a decade, but even then it'll take some time for her to accept that not all Darkness is bad. Especially when after spending almost ten years isolated within the Darkness, she finds herself slightly less confident in her abilities to ward off the Darkness that preys on her heart.
She also doesn't take to compliments or flirting very well, quite possibly because she has had a relatively sheltered life prior to her obtaining Master status. When asked out by Zack, she flusters, but doesn't necessarily decline. Still, it's something to note given she's the only girl in a trio of mostly boys.
Nonetheless, Aqua is a protector by nature. While it’s not the main job description of a Keybearer to protect the citizens of the worlds, it is part of it and when push comes to shove, Aqua will do what it takes to protect those that need it. This personality trait is only amplified even more when it comes to Terra and Ventus. She will do anything to protect them and ensure their safety, even if it meant losing herself in the process. And any threat, at all, made against her boys or her Master will only end up angering her, something that Vanitas does often through the course of the series. Though she doesn’t go into a rage necessarily, she is less likely will fight those that are taunting her. But she does not appreciate negative words being thrown at the ones she loves, as she holds her bonds with extraordinary esteem.
CANON POWERS:
Keyblade - One important aspect of the series and it's staple. Although not an ability itself, not everyone can wield a Keyblade. In a way they are bonded to their masters, and if a wielder gives their Keyblade to someone who does not usually wield one, it will return to the original master. The only official way that a person can wield one freely is if an inheritance ceremony would be performed, where the chosen successor can successfully hold onto the Keyblade. The main requirement that is needed for someone to hold onto the Keyblade is that they have strong and powerful heart, although it can be inherited through an equally strong connection with a chosen already.
Despite not being a specific ability on its own, a user can gain a number of abilities while wielding a Keyblade. The main function of the weapon is that it can lock and unlock virtually anything, including large scale instances, such as barriers in between worlds, to small scaled items, like locked doors to a room. Other functions of the Keyblade include the ability to be an effective weapon against dark creatures such as Heartless or Unversed, although it can also act as a beacon to attract them. It is also extraordinarily malleable, able to change form by simply changing the Keychain at the bottom of the hilt. These changes allow the Keyblade to take on different properties and powers, such as enhancing magical powers or physical strength, as well as an entirely different form.
Finally, the Keyblade is not always carried around on the wielder's person. Instead, it is summoned, usually with an effect that represents the user's personality. In Aqua's case, her Keyblade arrives in a flash of light and pink petals.
Keyblade Glider - Related to the Keyblade, it is a unique ability available only to Aqua, Terra and Ventus. By activating their armour, they can transform their Keyblades into vehicles that they can then use as transportation between worlds and sometimes use as an attack. Aqua’s Gilder resembles a bow and hovering platform, while she stands on it.
Armour - Again, related to the Keyblade, this is unique to the three apprentices. By activating the armour pieces mounted on her arms, Aqua can cover her entire body in silver, black and blue armour. Usually this armour is used in conjunction with the Glider, able to protect her body and heart from any darkness found in between worlds and give her the ability to breathe and survive in space. However, she can also use it in battle, although it may not have any other special features other than for extra physical protection.
Darkness Sensing - Unique to almost everyone of her world and universe, Aqua has the ability to sense darkness or negative emotions from others. Sometimes, if it is even strong enough, she can sense the darkness across long distances without even having seen the person in question.
Dimension Link (D-Link) - A form of magic that allows Aqua to obtain certain fighting traits of that person through the magic on her Wayfinder charm (For example, if she D-Links with Ventus, she will be able to move faster).
Magic - Not the kind used for tricks. Aqua is a known master of magic and the best among the three apprentices. Known spells include basic offensive styled ones, like Fire, Ice and Thunder, as well as defensive styled techniques like Reflect. She even knows a few unnamed charms that she uses to instill protective magic into small items, such as the charms she crafted and Kairi's necklace. Although skilled in basic magical techniques, she does have another set of abilities, some that are shared between her friends and some that are unique to her alone, divided into what is known as Command Styles and Shotlocks.
Aqua's Command Styles are Firestorm, Diamond Dust, Thunderbolt, Blade Charge, Sky Climber, Frozen Fortune and Rhythm Mixer with Spell Weaver and Ghost Drive being her exclusive ones. She learns almost every Shotlock technique except for the ones exclusive to Terra and Ventus. Her own unique techniques are Bubble Blaster, Prism Rain and Lightbloom.
Description and lists for both Shotlocks (used in the case of multiple opponents) and Command Styles can be found here and here.
Non-Combat - While not necessarily displayed nearly as much in canon as her combat skills, Aqua has some extra skills. For one she's incredibly nimble and flexible, able to stretch and lift her leg well above her head in a manner similar to that of an ice dancer. Considering her skills and techniques involve some amount of dancing and twirling, she probably would be a good dancer. She's also rather crafty and good with her hands, putting together star-shaped charms for herself and her friends using only the tools and supplies she had. And finally, it's been confirmed via the Birth by Sleep novels that Aqua loves to bake, and probably enjoys cooking as well.
OTHER: Nada.
GAME INFO;
CRAU INFO: N/A
MAGIC ABILITY:
Light Construction - Aqua is able to generate enough light from her hands and able to manipulate it into a solid construct. The new shape is able to be picked up by other people, and has real-world properties like it's non-light counterparts. For example, a sword made out of her light is still able to slice down foes, a shield of light will repel (some) attacks, etc. The construct will only last for 1 hour before dimming and fading away completely in the air, and Aqua has control over its brightness, so she won't unintentionally start blinding people. However, the bigger the item is, the faster it will fade away and the longer Aqua stays in darkness, the less light she can produce over a 24 hour period. Having sources of light around her will help in the making and production of her construct by stealing its brightness, but she can not rely solely on external sources.
ANY WEAPONS/MAGICAL ITEMS?:
Her blue Wayfinder charm. The only charm that was put on it was one that was to keep her friends and her connected together. Beyond that little charm of magic, the Wayfinder is just a pretty charm.
For weapons, she is currently wielding the Master's Defender Keyblade, which was originally wielded by her own teacher, Master Eraqus. Powered down, Aqua won't be able to summon or dismiss it, or use it to channel her magic, or perform any of its regular abilities. All it might be good for is whacking things at this rate.
I'm really not sure if both items will be allowed, but if only one can be brought with her, I'd prefer the Wayfinder charm.
ANY PETS?: Nope. #so alone.
SAMPLE;
LINKED SAMPLE: One - Two (if you need another sample)